Please reach us at jfdelisledirenni@gmail.com if you cannot find an answer to your question.
Yes, Discord is required. We post a lot of necessary information in our Discord. We also require that players be able to listen to voice chat during dice-related events (you never have to talk) so that we can keep the event running smoothly.
Otherwise, you do not have to use Discord to interact with the guild, though we encourage it for social cohesion.
Yes, we require that all guild members be 18 years of age or older. While we limit Not Safe for Work (NSFW) material outside of Discord channels that are labeled for such material, we cannot control everything our guild members may post or discuss. Lying to us about your age is grounds for immediate removal from the guild.
We also impose an age limit on characters. We do not accept characters that are under 18 years of age canonically. There is no exception to this rule.
We require no dues. However, we do welcome donations of gold, furnishings, recipes, etc. to the guild bank.
Guild money is made through the efforts of the GM, via donations from guild members, and eventually through raffles, auctions, and (we hope) a guild trader.
Yes, so long as the race has been mentioned in ESO or a previous official Elder Scrolls game, book, article, etc.
We allow you to choose up to 2 races as well, to reflect realistic ancestries.
We do not allow races that are not official Elder Scrolls canon.
The Kindred Kingdom is relatively strict about adherence to established Elder Scrolls lore. We do expect some creative freedom in our storylines and in your character backgrounds. If you ever have a concern, @Katrushka will be happy to discuss.
Our restrictions are simple but ironclad:
No direct IP from other properties. You may base your character's personality or parts of their backstory on a character from a different IP, but using anything with a trademark or copyright protection is off-limits. (For instance, you might base your character on Rogue from the X-Men, but you would not be able to call that character 'Rogue' or make references to the X-Men).
All characters should have close ties to Tamriel. Those who are playing interdimensional travelers should know that their backstories and abilities will be scrutinized heavily by the GM and Loremasters.
Everyone in the Kingdom is expected to give notice when they will not be attending events for a period of two weeks or more. Any member - including any officer - who goes inactive without word for 2 or more weeks is subject to removal from the guild, both in-game and in Discord. Those who wish to rejoin the guild will have to reach out in-game to do so.
Any member or officer who plans to take a leave of absence for 2 months or less will remain in the Discord and in the in-game guild. Members or officers who plan to leave for more than 2 months should leave the guild in-game but remain in the Discord and let us know when they return.
While we do not have strict attendance requirements, we do offer benefits to members who attend events. The only exception to this rule are new members, which we designated as Petitioners. Petitioners undergo a 3-week trial period after their application is accepted and they complete an in-character intro with the GM/Queen. Petitioners are expected to show up to 3 events during their 3-week trial period. Petitioners who do not do so will be given another 3-week trial period to complete. If the Petitioner does not complete the requirements within either trial period, they will not be allowed to remain in the guild.
Once a Petitioner become a full member, which we designate as a Citizen, there are no further attendance requirements. However, there are attendance benefits, which only accrue if you meet the following requirements:
1. You must attend at least 4 events in the month.
2. You must remain at these events for 75% of their runtimes.
Any Citizen who completes these requirements within a calendar month will receive a payment of 50,000 gold, 1 Dreugh Wax, 1 Tempering Alloy, 1 Chromium Plating, and a purple or gold motif or furnishing recipe. These rewards will be paid out by the 5th day of the month following to all qualifying Citizens.
Members who are interested in becoming officers are encouraged to speak to @Katrushka or @Vurdnarok in-game or via Discord.
We create varied events that are meant to be immersive, detailed experiences. Our events typically serve one of the following purposes:
1. Driving the main storyline;
2. Exploring side-storylines of various members within the Guild; and/or
3. Helping create a cohesive, nuanced, immersive experience, as if you are the elite citizens and nobility of a true Elder Scrolls Kingdom.
Storyline Events
The Kindred Kingdom always has a Main Storyline. The Main Storyline typically has 3-4 plot lines that are at least somewhat related, and most plotlines are resolved at the end of each Main Storyline (though we always keep some loose ends for further story development). Storyline events may include combat, spy missions, assassination missions, investigations, academic lectures, religious services, diplomatic summits, trials, and ceremonial celebrations, among others. Most main storyline events are planned and run by the GM, officers, and Loremasters, but we invite regular members to DM their own main storyline-related events in collaboration with the GM and others. Main Storyline Arcs typically run anywhere from 4-6 months depending on the intricacy of the storyline.
Side Storyline Events
From time to time, officers and members may want to explore side storylines that have little to no relation to the Main Storyline, which we encourage. These events may be similar to the types mentioned under Storyline Events, but we encourage creative freedom with side stories. However, we ask that Side Storylines be resolved within 3 separate events (maximum) as we need to keep most of the guild's focus on the Main Storyline. If your Side Storyline needs to be longer than that, we may need to incorporate it as part of the Main Storyline.
Immersion & Fun Events
The Kingdom also tries to ensure that players have the chance to engage in unique, entertaining experiences outside of Main or Side Storyline Events. Events of this nature include:
1. Gatherings at the Floating Market to shop for RP combat gear, housing furnishings, recipes, motifs, runeboxes, and other desirable items. We have our own economy, and award currency called RP or "Royal Pieces" that players can use to purchase wares from our enterprising saleswoman, Knocks-Down-Prices. (For more information, please see the Guild Economy page).
2. Holiday-themed events such as a New Life Celebration Party (heavily based on winter holidays such as Christmas, Yule, and Saturnalia) or Witches' Festival events (haunted houses, hedge mazes, etc.)
3. Social events such as Tavern Nights, Field Days, or Carnivals. While RP conversations are an especially big part of social events, we also typically offer games and other activities during these events, and/or introduce important information that pertains to the Main Storyline.
The list above is not exhaustive regarding the events we have to offer.
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